IGN says: Within the first minutes of Sekiro Shadows Die Twice, there’s no missing the fact that FromSoftware has built its Shinobi-focused adventure from the DNA of the Souls and Bloodborne series.
But this new mutated strain is as much its own stealth-action experience, one that’s more focused, cohesive, and in some ways forgiving, despite retaining its predecessors’ trademark difficulty.
As I rolled credits after 50 hours of pressurized-blood-geyser executions, fantastical monster fights, split-second swordsmanship, and sprawling, secret-filled areas, I’m left with a deep appreciation for this amazing journey and the skills it demands to master it
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